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Bartosz Galiński - Game Designer

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Crazy Metal Fighters

Genre

Casual Mobile Fighting Game

Platform

Android

Tools Used

Unity, Music Maker Jam

Duration

5 months

Team Size

5 (2 Game Designers, 2 Programmers, 1 Graphic Designer)

Roles

Game Designer
Audio Designer
Project Leader
Level Designer

Press Kit

Itch.io

My Contribution

Game Design:
- Created initial game concept & mechanics
- Created and managed GDD
- Created mechanics for the game
- As well as individual characters
- Served as primary point of contact for decisions

Level Design & Building:​
- Designed layout and camera movement in the level
- Served as primary point of contact for decisions

Audio Design:
- Designed and created soundtrack
- Sound effects

Others:
- Created the trailer and the press kit.

My first truly finished project. Me and 4 other students pushed on and released a game that was satisfactory to all of us. As a game designer I pitched gameplay features and ideas. Characters ideas were pitched by the whole team, while I made mechanics for them.

Since we were forced to work on this project remotely due to the pandemic, it was a test of determination for us all. It was even harder to organise and manage everything, but we overcame the odds.

Once again I was tasked with audio design, even though I had minimal knowledge of this subject at the time. Despite that I managed to create another soundtrack and sound effects and implement them into our game.

As a project leader I managed workflow and communication between programmers & artists. Most of decisions and ideas went through me. I also managed documentation and marketing.

NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).

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