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Crazy Metal Fighters
Genre
Casual Mobile Fighting Game
Platform
Android
Tools Used
Unity, Music Maker Jam
Duration
5 months
Team Size
5 (2 Game Designers, 2 Programmers, 1 Graphic Designer)
Roles
Game Designer
Audio Designer
Project Leader
Level Designer
Press Kit
Itch.io
My Contribution
Game Design:
- Created initial game concept & mechanics
- Created and managed GDD
- Created mechanics for the game
- As well as individual characters
- Served as primary point of contact for decisions
Level Design & Building:
- Designed layout and camera movement in the level
- Served as primary point of contact for decisions
Audio Design:
- Designed and created soundtrack
- Sound effects
Others:
- Created the trailer and the press kit.
My first truly finished project. Me and 4 other students pushed on and released a game that was satisfactory to all of us. As a game designer I pitched gameplay features and ideas. Characters ideas were pitched by the whole team, while I made mechanics for them.
Since we were forced to work on this project remotely due to the pandemic, it was a test of determination for us all. It was even harder to organise and manage everything, but we overcame the odds.
Once again I was tasked with audio design, even though I had minimal knowledge of this subject at the time. Despite that I managed to create another soundtrack and sound effects and implement them into our game.
As a project leader I managed workflow and communication between programmers & artists. Most of decisions and ideas went through me. I also managed documentation and marketing.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).