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I've Had Enough!
Genre
2D story-driven hack'n'slash
Platform
PC
Tools Used
Unity, FMOD Studio, Music Maker Jam
Duration
3 months
Team Size
4 (Game Designer, Programmer, 2 Graphic Designers)
Roles
Game Designer
World Designer
Audio Designer
Narrative Designer
Level Designer
My Contribution
Game Design:
- Created game concept & mechanics.
- Most of narrative design (story, characters, locations, dialogue trees).
- Served as primary point of contact for decisions.
Level Design:
- Created level design.
- Refinded & prototyped the design.
- Designed and created cutscenes, as well as dialogues.
- Served as primary point of contact for decisions.
Audio Design:
- Designed and created soundtrack.
- Created voice overs and sound effects for cutscenes.
During the summer of 2020 I managed to team up with 3 other students during our internship at Indago. We were tasked with creating a game from scratch and managing our project. As a game designer I pitched gameplay features and level ideas. I also pitched the setting, main story and characters. After that I worked on and owned them until polished.
Working on this project was hard due to low organization. It seemed like nobody wanted to take on the responsibility as the project leader, which caused us to not complete the project in time.
Third time's a charm, and this time I was not surprised that the duties of audio designer fell to me again. I carried on with my task while creating another soundtrack as well as not-so-professional voice over.
I designed and created a cutscene which came out quite entertaining.
Even though I would not call myself a project leader in this project, most of decisions and ideas also went through me.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).