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Slavigalik
Genre
2D Roguelike
Platform
PC
Tools Used
Unity, FMOD Studio
Duration
3 months
Team Size
5 (Game Designer, 2 Programmers, 2 Graphic Designers)
Roles
Team Leader
Game Designer
Level Designer
World Designer
Audio Designer
Własny
Game Design:
- Created game concept & mechanics.
- Wrote out the world as well as the story and characters.
- Served as primary point of contact for decisions.
Level Design:
- Created level design.
- Refinded & prototyped the design.
- Designed and created cutscenes, as well as dialogues.
- Served as primary point of contact for decisions.
Audio Design:
- Designed and created soundtrack.
- Created voice overs and sound effects for cutscenes.
This is my favorite project from the worldbuilding perspective. We started it during my last internship, which was at eNStudios. At the beginning of it I acted as a team leader as well as a game designer, but after a few weeks through personal problems I decided to hand over the role of team leader to another team member, because I didn't want to delay the project.
I designed and wrote out the game mechanics, as well as the entire colorful world that Slavigalik hides within. We came up with the idea during a brainstorming session at the very beginning when I and one team member threw around two different concepts - Slavic and sci-fi climates. We decided to combine these ideas, which gave life to such creatures as a cyber-bies or a powerful basilisk-cyborg.
I worked out an interesting plot, in which it would be our hero who would be forced to help the Slavic gods, and in return for their rewards he would be able to defeat more and more powerful opponents.
Unfortunately, the whole project, through several problems that occurred along the way, was not completed on time, but to this day I consider it a project with one of the greatest potentials I worked on.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).