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Space Racer
Genre
Futuristic Multiplayer Racing Game
Platform
PC
Tools Used
Unity, FMOD Studio
Duration
~1 year
Team Size
5 (2 Game Designers, 2 Programmers, 1 Graphic Designer)
Roles
Game Designer
Audio Designer
World Designer
My Contribution
Game Design:
- Created initial game concept & mechanics
- Created and managed GDD
- Created mechanics for the game
- Served as primary point of contact for decisions
- Pitched UI and designed the main menu
Audio Design:
- Mixed the soundtrack
- Designed and mixed sound effects
This was my biggest project to date. It served me and my team as a project for passing my engineering degree, but also as a project for passing several other subjects, so we were able to spend more time on it than on previous projects.
Space Racer was intended to be a multiplayer online game in which the track adapts to the players depending on the sections they use more often and the paths they choose. The idea was that the map would change every lap, which we were able to achieve to some extent.
Since it was a more technical project than previous ones, my role mainly centered around designing the game itself and working on the documentation of both the game and writing up the engineering paper. Nonetheless, I feel that my decisions and suggestions strongly guided the project to what it ultimately looked like.
I pitched and designed most of the mechanics. I also pitched ideas for how the UI should look. I also pitched the tutorial and both the music and sound design were designed and implemented by me.
It's a project I'm proud of, even though my contribution doesn't show so much at first glance. However, it is a game that we completed and that allowed us to get A's on our engineering degree.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).











