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This Is Broken
Genre
Rage Inducing Platformer
Platform
PC
Tools Used
Unity
Duration
24h
Team Size
4 (Game Designer, Programmer, Graphic Designer, Audio Designer)
Roles
Game Designer
Level Designer
Other
3rd Place Winner at MageJam 2019
My Contribution
Game Design:
- Created initial game concept & mechanics
- Created initial enemies & combat mechanics
- Created second game concept & mechanics
- Served as primary point of contact for decisions
Level Design:
- Created initial level designs
- Refinded & prototyped the design
- Perfected rage inducing obstacles and challenges
- Served as primary point of contact for decisions
Other:
- Created the trailer
This little game was my first project. I joined forces with 3 other people who were partaking in MageJam 2019. I never met them but we had no problem communicating and working together. We didn't have a singular project leader, but me and another member of our team drove us forward.
I was tasked with designing mechanics, levels, enemies... pretty much the whole game. After an hour of work we changed the whole game concept, and went with a simpler but more rage inducing mechanics and design.
When the first versions of the levels were complete I spent a lot of time perfecting distances between obstacles, creating hidden shortcuts and annoying traps.
In the end I also lead a presentation of our game in front of the judges.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).



